The Envelope
Controls the ADSR section of a synth as follows:
Attack
Attack means how long the sound takes to get to full volume
Slow attack makes the sound rise gently in volume (typical for
synth pads)
Fast attack makes the sound hits peak volume immediatley (anything
percussive)
Decay
Affects the time taken for a sound to drop to the
level of the sustain
parameter
Fast decay means the sound will quickly reach sustain level
Sustain
Sustain
is the volume the note will play at as long as the key is pressed down
or the MIDI message is on
The constant volume that the sound takes after decay until the
note is released
Sustain specifies a volume level rather than a time period
When a note is released the release parameter kicks in
Release
Effects how long volume takes to fade to zero after
the note has been released
i.e As soon as you let go of the note, how long it takes to reach
silence
Saw-tooth
Well-suited to subtractive synthesis
Has
equal quantities of odd and even harmonics to be creatively removed via
filtering
One of the best waveforms for sythesizing musical sounds
Good for bowed string instruments like violin and cello, also work well
for synth pads and leads
Sine wave
Sine
waves have no harmonics at all which makes for a very
pure sound
Good for bass, good for bleeps, also work well for pure
sounding pads
Square waves
Have only odd harmonics close to the fundamental frequenc.
Square
waves sound similar to a sine but with a crisp and ringing
quality
Good for bass and leads
Triangle waves
Have only higher odd harmonics
Sound a similar to a sine wave but with a reed like quality
Pulse
Pulse
waveforms look a bit like a square wave but the peak to trough ratio is
not equal
You could call them rectangle waves
They sound like a
square wave but with a thinner less natural edge
White/Pink Noise
This is available on some synthesizers and can be used to make
percussion sounds or wind noises
Following the process of timbre design by harmonic interference the sound is subsequently routed through filters. This is where the subtractive element of synthesis begins.
Filters
are inherent to the process of synthesis in general and are where
subtractive synthesis gets its name. This is because filters,
filter out of a sound and can highlight the
remaining
frequencies which change a sound's character.
Which frequencies are removed depends
on:
1.The type of filter
2.How its settings are configured
Basic filter
settings as follows:
Cutoff
This is the point in the spectrum at which the filter begins removing
frequencies (same as EQ)
Pole number or dB
This
is the breadth of frequencies encompassed between the cutoff point and
the point in the spectrum where frequencies are reduced to zero in
volume. Standards are 6dB, 12dB or 24dB slope per octave. Higher pole
filters have less breadth between these points than low or single pole
filters.
Resonance or 'Q'
This
is the setting that provides specific control around the cutoff
frequency, i.e the level of amplitude
surrounding the cutoff frequency. Q's are often referred to as being
narrow or broad.
Example:
Set the frequency 2 KHz
Boost using a narrow 'Q'
You will only affect frequencies from 1.95 KHz to 2.15 KHz ish
With a wide Q you will affect a wider range or frequencies from 1.3 KHz to 2.7 KHz ish
The way in which these settings effect a
sound depends on the type of filter being used.
The the most common are:
Low pass filter
Removes frequencies above the cutoff frequency.
High pass
filter
Opposite of low pass, removes frequencies below the cutoff.
Band pass filter
Flters frequencies at either side of the cut off, creating a
muffled or telephone sound.
Notch filter
Oposite of band pass, removes frequencies directly at
the cutoff leaving those above and below. Can be used to
reduce unwanted noise..
Comb filter
A series of high resonance notch filters fixed a small
distance apart in the spectrum and swept simultaneously. Can often be
inverted so they resonate but don't remove
frequencies except those within the teeth
of the comb. They often have controllable feedback.
Can
be used to make metallic or gurgling sounds, some models with
a
high degree of control can be used to do an array of odd things such as
resonating chords out of noise or
creating robot type effects.
VCO
Stands for Voltage Controlled Oscillator; the voltage is the means used
to control the pitch or note of the sound
VCF
Stands for Voltage Controlled Filter. This is the filter as described
above
VCA
Stands
for Voltage Controlled Amplifier. Controls the volume of the sound and
can be used as a general control
in addition to the 'envelope' or for amplitude modulation
LFO
LFO stands for Low Frequency
Oscillator.An oscillator that oscillates at a low
frequency. These are used to create slow fluctuations in other
parameters. When applied to pitch an LFO will create a vibrato effect
at the one frequency and amplitude or a siren at another frequency and
amplitude.
SL
Slew Limiter. Creates smooth transitions between voltages and can
create
sweeps and slides of other parameters including pitch to create a
portamento effect
CV
Control Voltage and was how older school synthesizers were controlled
remotely, with patching leads.