Equalisation is essentially the cutting or boosting of certain frequencies in the audio spectrum. To be very blunt, they can be described as tone controls.
The name comes from it's original use, which was
to correct the problems caused by recording equipment and the recording
environment. The idea was to make the recorded sound "equal" to the
original sound.
Uses of EQ
Noise Reduction - Rolling off the lows to reduce rumblings, or rolling
off the highs to reduce hiss.
Sound
Shaping - EQ can enhance a sound by bringing out and emphasising some
of it's natural character. Sounds have four component parts (Sub
Harmonics, Fundamental Note, Upper Harmonics and High Harmonics).
Generally leave the fundamental note alone and boost or cut the others.
Distance Placement - Nearer sounds have more bass and
treble. So boost these to bring an instrument to the front, cut these
frequencies and boost the mid range to push (thin out)the instrument
back into the mix.
Creating room in a mix - Cutting frequencies of certain instruments to
make others sit nicer in the mix.
The
entire Mix - You need to take into account the mix as a whole. Maybe
boost the bass overall to make your body feel the rhythm. Maybe boost
the highs to make it sizzle (or give people headaches?)
Types of Equalisers
Fixed EQ
Typically bass, treble or mid. Fixed frequency cutoffs, just the cut or
boost is controled.
Filters
Most
common are Low and High Pass Filters. Filters are good at getting rid
of undesirable sounds at each end of the spectrum. e.g. Hiss reduction.
Filters traditionally only cut frequencies, they do not
boost frequencies, however some software EQs allow you to now boost as
well
Low Pass - Passes (let's through) frequencies below a cutoff point,
attenuates the higher frequencies. The opposite of...
High Pass - Passes the frequncies above the cutoff point and attenuates
the lower frequencies.
Band Pass - Passes a band of frequencies and attenuates the frequencies
on either side. The opposite of...
Notch - Attenuates a band of frequencies and passes the frequencies on
either side.
High Shelf - Boosts frequencies above the cutoff frequency. The
opposite of...
Low Shelf - Boosts frequencies below the cutoff frequency.
Shelf Equalisers
As
above except they can either cut or boost the signal. There are usually
two, one for top (high frequency shelf 8 to 12 kHz) and one for the
bottom (Low frequency shelf 80 to 150Hz)
Sweep Equalisers
Allows you to cut or boost selected areas of the sound, often in pairs
Semi Parametric
As per Sweep Equalisers except you can control the width of the
frequency affected, by use of a single button.
Fully Parametric
Usually
four of these are used together. Three Controls, Frequency, gain and
bandwidth. Allows full control of the bandwidth. Normally has a switch
on the first and last units for low and high shelf filters. (e.g. EQ
section in Cubase).
Graphic Equalisers
Allows the adjustment of a series of bands of fixed frequencies over
the entire spectrum.
Paragraphic Equalisers
A hybrid Eq offering several graphic like bands of eq but also has user
definable frequency bands like a parametric.
Passive & Valve
Passive
equalisers, cut all the frequencies by default. You don't boost
frequencies, rather than don't cut them so much. A typical example of
this is the tone controls on a guitar. Valve equalisers generally work
this way. An amp stage brings the volume to it's original level.
Instrument Frequency Ranges.
These
are just some guidelines since all sounds will be slightly different
and what is required for each song will be different.. Where is says
"add", boost to get the desired effect. Obviously, you probably want to
cut frequencies in the muddiness areas. Suggested starting points are
in brackets.
Suggestion: One at a time with each EQ knob.
Boost it a bit, then sweep the associated frequency, until you find the
range that affects the sound the most. Listen to how the sound is
shaped by boosting or cutting over that range. Great fun?
General Tips
All EQs sound different, try several different ones and listen to the
differences.
It's best to get rid of unwanted noise at source rather than relying on
EQ'ing it out later.
Similarly, it is better to get a tonally correct source rather than
relying on EQ'ing it later.
EQ
can also damage your sound since it also affects timing relationships
between frequencies. (a problem with the harshness of early CDs)
Remember it is the sound of the mix that matters, not the sound of an
individual instrument.
Changing
the EQ on a particular instrument can have an adverse affect on other
instruments. e.g. Applying extra bass to guitars \ keyboards can mean
loosing the bass or bass drum.
To get rid of the digital sound cut all frequencies above 12kHz
Boosting is normally kept to a few dBs, where as cutting frequencies
can be more extreme.
If cutting a frequency doesn't do the trick, repeat it with another cut
to the same frequency.
Cutting the midrange of a sound can give the impression that it is
louder. Useful for rhythm parts.
Keyboards
and Guitars often occupy similar frequency bands. So cut the mid range
and boost the bottom and top of one of them and do the reverse for the
other.
Use EQ to boost \ cut frequencies within a sound
rather than just adjusting the overall volume, which boosts or cuts all
frequencies. Useful for multiple guitar parts or for guitars and keys
Changing the EQ of an instrument will affect it's volume. You may need
to adjust the volume.
For
two parts playing the same thing. Don't necessarily, EQ them apart,
since the brain will try to merge them back again. Combine them to make
a bigger sound.
No amount of EQ will fix a badly recorded part. It may be better to
re-record the part.
If the arrangement is too busy, it may be better to cut parts rather
than try to force them in with EQ.
In
the muddiness area, don't just cut all the same frequencies from all
the instruments. That will leave a hole in the mix. Remove different
frequencies from different instruments to fill the audio spectrum.
Low
pass the bass and use bell curves on pads, guitars and vocals. Use a
high pass on drums (not bass drum (LPF)) to give each instrument room
Rolling
off the high frequencies of an instrument will push it further back in
the mix (high frequencies are lost over distance).
Beware of boosting guitars in the 1-6kHz range as it will affect the
vocals. Boost in the 5-8kHz instead.
When
doing close miked recording, due to the proximity, the recording may
have an unnaturally high level of bass. You will need to roll this bass
off to get the "real sound" back.
Remember EQ is just a tool, you don't need to use it on everything (or
if you are lucky anything).
Don't be scared to use extreme EQ. It needs to sound good in context to
the other instruments, not necessarily on it's own?
Don't spend too long listening to a sound in isolation.
Double a guitar (or vocal etc) part then EQ them to make them sound
different. (opposite of what I've said above).
For telephone type voice. Boost around 1kHz and cut all other by a
similar amount.
Live,
use EQ to stop feedback. Move the mics towards the speakers to get the
feedback, then sweep the frequencies and reduce the volume at the
frequency at which the feedback occurs.
Artifical instruments like electric guitars and synths can have a lot
of EQ applied to them, to shape them.
As with all effects check the sound with and without the effect to
ensure you are not making things worse.
To EQ then Compress or Compress then EQ. Try both, since you will get
different effects.
Bear in mind the actual frequency range of the instrument you are
Eq'ing. Boosting outside these ranges can add to the noise.
Putting
EQ before distortion will allow you to shape the character of the
distortion, you can then use the tone controls on the distortion to
balance it out. e.g Boosting the bass before the distortion and cutting
it after, will give more distortion to the lower guitar strings and
less to the top strings.